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Event Details
We at the Rio Grande Chapter of IGDA are tremendously excited to have legendary Game Developer Chris Crawford visit for a talk and workshop in this very special June event. And extra thanks to Laura Mixon for setting it up!
Lecture: Process-Oriented Thinking
The central problem
in designing software is the difficulty of creating algorithms that
describe interesting and useful processes. This lecture will explain
the precise nature of this problem, the source in our natural thinking
processes, and how designers might overcome the problem.
Workshop: Interactive Storytelling
Interactive
storytelling is not at all similar to games; it appeals to a different
audience and challenges different mental processes. The lecture will
describe some of the basic concepts in interactive storytelling, and
afterwards we will go over some of the basics of the Storytron approach
to interactive storytelling. Attendees who have a laptop are encouraged
to bring it for this session.
Details
When: Saturday, June 13th; 1:00 PM Talk; 2:00 PM Workshop
Where: UNM ARTS Lab, 131 Pine Street, NE (see map!)
How Much: Free! (But please consider joining the IGDA -- and our Rio Grande chapter)
About Chris Crawford
Chris
Crawford earned a Master of Science degree in Physics from the
University of Missouri in 1975. After teaching physics for several
years, he joined Atari as a game designer in 1979. There he created a
number of games: Energy Czar, an educational simulation about the
energy crisis, Scram, a nuclear power plant simulation, Eastern Front
(1941), a wargame, Gossip, a social interaction game, and Excalibur,
an Arthurian game.
Following
the collapse of Atari in 1984, Crawford took up the Macintosh. He
created Balance of Power, a game about diplomacy, Patton Versus
Rommel, a wargame, Trust & Betrayal, a social interaction game,
Balance of the Planet, an environmental simulation game, and Patton
Strikes Back, a wargame. In 1992, Crawford decided to leave game
design and concentrate his energies on interactive storytelling, a
field that he believed would become important. He created a major
technology for interactive storytelling systems, patenting it in
1997. He is now commercializing his technology at his company website
at storytron.com.
Crawford
has written five published books: The Art of Computer Game Design,
now recognized as a classic in the field, in 1982; Balance of Power
(the book) in 1986; The Art of Interactive Design in 2002; Chris
Crawford on Game Design in 2003; and Chris Crawford on Interactive
Storytelling in 2004.
He
created the first periodical on game design, the Journal of Computer
Game Design, in 1987. He founded and served as Chairman of the
Computer Game Developers’ Conference, now known as the Game
Developers’ Conference.
Crawford
has given hundreds of lectures at conferences and universities around
the world, and published dozens of magazine articles and academic
papers.
Crawford
served as computer system designer and observer for the 1999 and 2002
NASA Leonid MAC airborne missions; he also has done some analysis of
the resulting data. He lives in southern Oregon with his wife, 3
dogs, 10 cats, 5 ducks, and 3 burros.
Attendee List
Sort by: Date | First Name | Last Name
When & Where
UNM ARTS Lab
131 Pine St., NE
(1 block east of Univ. Blvd & 1/2 block north of Central - please note; map may be off)
Albuquerque,
NM 87106
Saturday, June 13, 2009 from 1:00 PM to 4:00 PM (MT)
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Hosted By
Rio Grande IGDA
The International Game Developers Association Rio Grande Chapter, headquartered in Albuquerque.